MiniApp

Pigmo Tap2Earn is our Telegram-based miniapp, launching as the $PIG Token Generation Event (TGE) in Q3 2025. Distributing 15% of the supply (750M $PIG) over a 60-day farm.

Core Features

  • Tap-to-Earn: Tap your pig to reduce its health and level up (1-100), with health scaling at 12% per level.

  • Community Boost: Built on Telegram, leveraging Pigmo’s weekly X impressions and followers for viral growth.


$PIG Farm System

  • 750M $PIG distributed on Day 45 via pigmo.com, split by zones:

    • Bronze (1-20): 7% – 52.5M $PIG

    • Silver (21-40): 12% – 90M $PIG

    • Gold (41-60): 20% – 150M $PIG

    • Plantinum (61-80): 28% – 210M $PIG

    • Diamond (81-100): 33% – 247.5M $PIG

  • Points Economy: Earn points (~90-200/day) via daily rewards and missions; spend on boosts, spins, or boxes.


Game Options

  • Tapping: Core mechanic, tap to reduce pig health, with respawn timers or revives.

  • Boosts: Enhance progress:

    • Increase Damage (+50% to +200%)

    • Passive Damage (1-5 HP/s)

    • Respawn Boost (-20% to -60%)

    • Critical Damage (10%-30% chance of 2x-3x damage)

  • Spins & Boxes: Unlock rewards (points, $PIG fragments) via spins (50 points) or boxes (Normal, Golden, Premium).


Current MiniApp Setup

  • Levels: 1 to 100

  • Health Scaling: Vida = 100 × (1.15)^(Nível - 1)

    • Examples:

      • Level 1: 100 HP

      • Level 2: 115 HP

      • Level 5: 174 HP

      • Level 10: 404 HP

      • Level 20: 1,638 HP

  • Base Damage per Tap: 1 HP (without boosts)

  • Respawn Time: 60s + 5s/level

    • Level 1: 65s

    • Level 10: 110s

    • Level 50: 310s (~5min)

    • Level 100: 560s (~9min)

  • Revive Cost: (Next Level HP × 0.1) + 10 points

  • Boosts: Increase Damage (+50% to +200%), Passive Damage (1-5 HP/s), etc.

  • Farm Window: 45 days

  • Goal: Engage users until Day 45, avoiding early completion of Level 100.

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